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Skitzabix 3D Animator

Number of posts: 190 Age: 16 Registration date: 2008-02-24
 | Subject: The Post Jump Tue Jul 29, 2008 1:01 pm | |
| Ok so i don't know if this really requires an upcoming topic, but i've been working on an animation involving a character jump from one post to another, it s a common animation exercise. It's going alright so far and i've completed the first pass, but it needs some touching up on the hips, Also the back leg is unfinished. P.S. I don't know if its just my computer but photobucket has duplicated the guy jumping in a faded light blue on my screen :\..... , so if you also get that, thats just a glitch with photobucket, It does not have anything to do with the animationScreenshots Previewshttp://s32.photobucket.com/albums/d22/Stealth_sticks/?action=view¤t=blast7.flv
Last edited by Skitzabix on Wed Jul 30, 2008 9:58 am; edited 2 times in total |
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Scruffy Source Mapper

Number of posts: 833 Age: 16 Location: Vancouver, BC, Canada Registration date: 2008-01-20
 | Subject: Re: The Post Jump Tue Jul 29, 2008 10:44 pm | |
| Jump is wrong, movements were right. Like I said on steam, put more of an arc into it. |
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Skitzabix 3D Animator

Number of posts: 190 Age: 16 Registration date: 2008-02-24
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killerkb R10 Local Fisherman

Number of posts: 219 Age: 20 Location: The Netherlands - Amsterdam Registration date: 2008-02-16
 | Subject: Re: The Post Jump Wed Jul 30, 2008 5:38 am | |
| Its more like a leap, then a jump. Also, I don't like his ending pose. Keep it up. |
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Skitzabix 3D Animator

Number of posts: 190 Age: 16 Registration date: 2008-02-24
 | Subject: Re: The Post Jump Wed Jul 30, 2008 6:25 am | |
| As i said before, the landing is unfinished and yeah its more of a leap on a hop than an actual jump, ill continue it, Also a render Preview, I decided to add a background on a temp image plane and turn the character into a type of Ninja :L, Although it looks kind of retarded.  |
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Lumix Rive Coder

Number of posts: 484 Age: 14 Location: Hamilton, Ontario Registration date: 2008-04-13
 | Subject: Re: The Post Jump Wed Jul 30, 2008 7:57 pm | |
| Try arms next. _________________  |
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Scruffy Source Mapper

Number of posts: 833 Age: 16 Location: Vancouver, BC, Canada Registration date: 2008-01-20
 | Subject: Re: The Post Jump Wed Jul 30, 2008 8:51 pm | |
| looks better. I've figured it out: 1) If he's trotting casually, more arc. 2) If he's speedily trying to jump his way across, less arc. |
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Garrett Crew

Number of posts: 1127 Age: 17 Location: United States Registration date: 2008-01-19
 | Subject: Re: The Post Jump Wed Jul 30, 2008 11:53 pm | |
| Looks fine, but the sky doesn't blend in with the cylinders. (or reflect the colors) |
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Skitzabix 3D Animator

Number of posts: 190 Age: 16 Registration date: 2008-02-24
 | Subject: Re: The Post Jump Thu Jul 31, 2008 3:35 am | |
| Thanks for the comments, The background is temp at the moment, im just animating for the moment |
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Garrett Crew

Number of posts: 1127 Age: 17 Location: United States Registration date: 2008-01-19
 | Subject: Re: The Post Jump Thu Jul 31, 2008 8:38 am | |
| Osht, I didn't even notice the video. :P Nice. :] |
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Scruffy Source Mapper

Number of posts: 833 Age: 16 Location: Vancouver, BC, Canada Registration date: 2008-01-20
 | Subject: Re: The Post Jump Sat Aug 02, 2008 8:43 pm | |
| it'd be pretty cool if the cylinders were like, glass, and refracted whatever was behind it, and he was jumping across them. |
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Skitzabix 3D Animator

Number of posts: 190 Age: 16 Registration date: 2008-02-24
 | Subject: Re: The Post Jump Sun Aug 03, 2008 2:50 am | |
| lawl thats exactly what im doing, and at the same time, as he jumps across them, the cylinders fall. |
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AkLeMo R14 Principal

Number of posts: 430 Age: 14 Registration date: 2008-01-28
 | Subject: Re: The Post Jump Sun Aug 03, 2008 9:12 am | |
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Skitzabix 3D Animator

Number of posts: 190 Age: 16 Registration date: 2008-02-24
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Andy R14 Principal
Number of posts: 413 Age: 16 Location: USA Registration date: 2008-01-20
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