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 [Exercise] Shooting

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Scruffy
Source Mapper


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Age: 16
Location: Vancouver, BC, Canada
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PostSubject: Re: [Exercise] Shooting   Fri May 16, 2008 9:44 pm

the physics were bad, but the engine's pretty cool.

Lumix, it's an SA-80 or L85A1, a weapon classified as a bullpup.
Basically the mag goes behind the trigger grip.
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Lumix
Rive Coder


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PostSubject: Re: [Exercise] Shooting   Fri May 16, 2008 10:22 pm

Yeah, I didn't know that gun was like that. Stupid design for a gun if you ask me.

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Scruffy
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PostSubject: Re: [Exercise] Shooting   Fri May 16, 2008 10:41 pm

They're designed like that to put most of the weight at the back. I don't remember why.
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Lumix
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PostSubject: Re: [Exercise] Shooting   Fri May 16, 2008 10:55 pm

To break their shoulders.

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Blue Devil
R7 McDonalds Manager


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PostSubject: Re: [Exercise] Shooting   Sat May 17, 2008 12:27 am

What's your hypothosis on that? I'll actually fired one and it's no harder to use than a rifle with a standard design.

On another note, tell what I should change in the shells.
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Andy
R14 Principal


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PostSubject: Re: [Exercise] Shooting   Sat May 17, 2008 8:31 am

Great job Blue! I loved it! Bullpups are sweet.

Shells need a little work though. Make them spin when they hit the ground and bounce back up.

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Garrett
Crew


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PostSubject: Re: [Exercise] Shooting   Sat May 17, 2008 8:58 am

Yeah, make them spin and jump more.
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Scruffy
Source Mapper


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PostSubject: Re: [Exercise] Shooting   Sat May 17, 2008 10:19 am

they have gib physics.
When they hit the ground, the whole thing bounces, but the position doesn't change (doesn't change the spinning speed, or how it spins).

As for the bullpup, I read somewhere that putting the weight on the back of the weapon has some effect, can't remember what, but they put it there for some reason.

And yes, bullpups are my favourite too.
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Andy
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PostSubject: Re: [Exercise] Shooting   Sat May 17, 2008 11:51 am

I love the MTAR21 in Vegas.The reloading animations of most games are really cool for bullpup.

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Scruffy
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PostSubject: Re: [Exercise] Shooting   Sat May 17, 2008 1:23 pm

I hate games where the reload animations go for stylish and retarded, instead of realistic and proper, because:
1) It's just stupid
2) Generally it increases reload time, giving the enemy more time to rape you
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0blivi0us
V.I.P.


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PostSubject: Re: [Exercise] Shooting   Sat May 17, 2008 4:21 pm

problem with the shells is that they bounce like rubberballs.
they all fall the same way. though a shell its path can be distorted by the way they hit the ground. (increasing spin and stuffz)

Walk was nice, and i liked the light effect.
Overall good
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Scruffy
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PostSubject: Re: [Exercise] Shooting   Sat May 17, 2008 11:28 pm

6.5/10
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Garrett
Crew


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PostSubject: Re: [Exercise] Shooting   Fri May 23, 2008 2:58 pm

Progress so far



Previous:
http://img208.imageshack.us/img208/4305/image2ow1.png

Just started working on it this morning. Didn't bother yesterday as to many tornadoes were forming and I brought my computer up and down the stairs....tiring.

I'm still trying to get the proportions right, the street markings are too big and the lamps seem small.


Last edited by Garrett on Fri May 23, 2008 3:20 pm; edited 1 time in total
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killerkb
R10 Local Fisherman


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PostSubject: Re: [Exercise] Shooting   Fri May 23, 2008 3:13 pm

Yes, the street markings are to big, and there a bit to the left. And yes, the lamps are a bit small.

Other than that, I really like it.
Finish it. You got me hooked.
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Garrett
Crew


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PostSubject: Re: [Exercise] Shooting   Fri May 23, 2008 3:19 pm

Okay, updated my post. Still looks wrong >_>
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[Exercise] Shooting

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