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 Headshot test

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Lazer B.
R3 Pipe Salesman


Number of posts: 32
Age: 14
Location: Newgrounds, PA
Registration date: 2008-04-26

PostSubject: Headshot test   Fri Oct 03, 2008 2:11 pm

I'm pretty sure my blood could be better.
12 fps:
http://fwup.net/view/r8600sz125
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Andy
R14 Principal


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Age: 16
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Registration date: 2008-01-20

PostSubject: Re: Headshot test   Fri Oct 03, 2008 2:34 pm

It's not bad, but the blood looks a little simple. It also lagged a little when the dude was shot. The blood should have more particles and it looks liek you got lazy and started erasing the blood. But I liked the blurred splatter.

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Lazer B.
R3 Pipe Salesman


Number of posts: 32
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PostSubject: Re: Headshot test   Fri Oct 03, 2008 2:59 pm

I don't erase blood, but I agree, it isn't fluid enough.


Last edited by Lazer B. on Fri Oct 03, 2008 6:32 pm; edited 1 time in total
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Scruffy
Source Mapper


Number of posts: 833
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Location: Vancouver, BC, Canada
Registration date: 2008-01-20

PostSubject: Re: Headshot test   Fri Oct 03, 2008 4:23 pm

1) Blood's okay. Needs to be more smooth and fluid.
2) You DID use the eraser. Don't lie.
3) Enough excuses.
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Lazer B.
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PostSubject: Re: Headshot test   Fri Oct 03, 2008 6:33 pm

4) Scruffy, your animation does not come anywhere near the nerve you have to "criteque" people's work on things that you yourself can't do better.

And I did not use the eraser.
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Andy
R14 Principal


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PostSubject: Re: Headshot test   Fri Oct 03, 2008 6:38 pm

Scruffy knows how good an animation is. You don't have to be good at animating to critique it.

Lazer B. wrote:
And I did not use the eraser.

Lol didn't your post before you edited it said that you don't normally use the eraser but you did this time? And plus, its's really obvious that you used the eraser.

You're not going to expect all good comments. Try to improve based on what we tell you and excuses just mean that you're lazy and was expecting good comments.

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Lumix
Rive Coder


Number of posts: 484
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Location: Hamilton, Ontario
Registration date: 2008-04-13

PostSubject: Re: Headshot test   Fri Oct 03, 2008 8:21 pm

Playing it frame by frame it does make it look like the eraser was used in a frame or two. But what I don't understand is why you guys are making such a big deal of it. Who the fuck cares?

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Camaro
R14 Principal


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PostSubject: Re: Headshot test   Sat Oct 04, 2008 1:06 am

Lazer B. wrote:
4) Scruffy, your animation does not come anywhere near the nerve you have to "criteque" people's work on things that you yourself can't do better.

And I did not use the eraser.


1) You misspelled "critique"
2) Scruffy hasn't made anything in ages
3) What Andy said.
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Scruffy
Source Mapper


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PostSubject: Re: Headshot test   Sat Oct 04, 2008 2:04 am

Lumix, people tend to get annoyed when someone defends his work in such a way. Yes, it's perfectly fine to be proud of what you've done, but you also have to be able to take criticism, and use what was said to improve, whether it was harsh or not.

NOT getting all pissy because one, two, or more people didn't review your animation in such a way as to not break your heart or hurt your feelings.
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Blue Devil
R7 McDonalds Manager


Number of posts: 147
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PostSubject: Re: Headshot test   Sat Oct 04, 2008 3:51 am

He probably didn't use the eraser but who cares. Also lower the smoothness of the brush to about 20-40. It's pretty well done overall.
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Justin
R6 KFC Employee


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PostSubject: Re: Headshot test   Sat Oct 04, 2008 10:47 am

you picked a good angle. i wasnt expecting any 3d there but the stick falling towards the camera was a nice touch. i could only recommend you have the blood look as if its' actually being projected out of the sticks' head rather than just appearing as he falls backwards. but it is only a test.

as for the eraser issue, regardless of whether you used it or not the blood has a choppy look in the later frames.
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Ony
Crew


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PostSubject: Re: Headshot test   Sat Oct 04, 2008 3:50 pm

Justin pretty much summed that up pretty well. So lazerb, why not try to do a new animation working off of the feedback?

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